抽象编程怎么说呢,以观察者模式为例:
观察者模式有两个对象,一个是观察者,一个是可观察者(字面翻译很别扭observable),消息发布者(提供者)。
第一层如下,三个对象A、B、C分别有一个接收消息的方法,还有一个存储数据的字段,X就是发布消息的对象,它通过setdata方法设置自己的字段data,然后通知abc,abc如愿以偿地拿到了通知,完美!
internalclass A
{publicint Data;publicvoid Update(int data)
{this.Data = data;
}
}internalclass B
{publicint Count;publicvoid Notify(int data)
{this.Count = data;
}
}internalclass C
{publicint N;publicvoid Set(int data)
{this.N = data;
}
}internalclass X
{privateint data;public A instanceA;public B instanceB;public C instanceC;publicvoid SetData(int data)
{this.data = data;
instanceA.Update(data);
instanceB.Notify(data);
instanceC.Set(data);
}
}using ObserverOne;
A a=new A();
B b=new B();
C c=new C();
Console.WriteLine("订阅前.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Count = {b.Count}");
Console.WriteLine($"c.N = {c.N}");
X x=new X();
x.instanceA= a;
x.instanceB= b;
x.instanceC= c;
x.SetData(10);
Console.WriteLine("X发布data=10, 订阅后.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Count = {b.Count}");
Console.WriteLine($"c.N = {c.N}");
再想一想,这好像不够灵活,订阅者是死的,那改进一下:
internalinterface IUpdatebleObject
{int Data {get; }void Update(int newData);
}internalclass A : IUpdatebleObject
{publicint Data => data;privateint data;publicvoid Update(int newData)
{this.data = newData;
}
}internalclass B : IUpdatebleObject
{publicint Data => data;privateint data;publicvoid Update(int newData)
{this.data = newData;
}
}internalclass C : IUpdatebleObject
{publicint Data => data;privateint data;publicvoid Update(int newData)
{this.data = newData;
}
}internalclass X
{private IUpdatebleObject[] updates=new IUpdatebleObject[3];public IUpdatebleObjectthis[int index]
{set { updates[index] = value; }
}privateint data;publicvoid Update(int newData)
{this.data = newData;foreach (var updatein updates)
{
update.Update(newData);
}
}
}using ObserverTwo;
X x=new X();
IUpdatebleObject a=new A();
IUpdatebleObject b=new B();
IUpdatebleObject c=new C();
Console.WriteLine("订阅前.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Data = {b.Data}");
Console.WriteLine($"c.Data = {c.Data}");
x[0] = a;
x[1] = b;
x[2] = c;
x.Update(10);
Console.WriteLine("X发布data=10, 订阅后.................");
Console.WriteLine($"a.Data = {a.Data}");
Console.WriteLine($"b.Data = {b.Data}");
Console.WriteLine($"c.Data = {c.Data}");
虽然写到这个例子已经很了不起了,但是对于有想法的来说还是可以继续改进,要不然怎么常挂嘴边说面对抽象编程呢,那就继续改进了:
///<summary>/// 观察者///</summary>///<typeparam name="T"></typeparam>internalinterface IObserver<T>
{void Update(SubjectBase<T> subject);
}
///<summary>/// 可观察者(发出通知的对象)///</summary>///<typeparam name="T"></typeparam>internalabstractclass SubjectBase<T>
{protected IList<IObserver<T>> observers =new List<IObserver<T>>();protected T state;publicvirtual T State => state;publicstatic SubjectBase<T>operator +(SubjectBase<T> subject,IObserver<T> observer)
{
subject.observers.Add(observer);return subject;
}publicstatic SubjectBase<T>operator -(SubjectBase<T> subject,IObserver<T> observer)
{
subject.observers.Remove(observer);return subject;
}publicvirtualvoid Notify()
{foreach (var observerin observers)
{
observer.Update(this);
}
}publicvirtualvoid Update(T state)
{this.state = state;
Notify();
}
}
internalclass Observer<T> : IObserver<T>
{public T State;publicvoid Update(SubjectBase<T> subject)
{this.State = subject.State;
}
}
internalclass Subject<T>:SubjectBase<T>
{
}
到这里基本上可以说是把骨架搭起来了,这些可以称之为底层的代码。实现代码如下:
internalclass TestObserver
{publicvoid TestMulticst()
{
SubjectBase<int> subject =new Subject<int>();
Observer<int> observer1 =new Observer<int>();
observer1.State=10;
Observer<int> observer2 =new Observer<int>();
observer2.State=20;
subject+= observer1;
subject+= observer2;
subject.Update(1);
Console.WriteLine($"observer1.State={observer1.State} observer2.State={observer2.State}");
subject-= observer1;
subject.Update(100);
Console.WriteLine($"update state = 100, observer1.State={observer1.State} observer2.State={observer2.State}");
}publicvoid TestMultiSubject()
{
SubjectBase<string> subject1 =new Subject<string>();
SubjectBase<string> subject2 =new Subject<string>();
Observer<string> observer1 =new Observer<string>();
observer1.State="运动";
Console.WriteLine($"observer1.State={observer1.State}");
subject1+= observer1;
subject2+= observer1;
subject1.Update("看电影");
Console.WriteLine($"observer1.State={observer1.State}");
subject2.Update("喝茶");
Console.WriteLine($"observer1.State={observer1.State}");
subject1-= observer1;
subject2-= observer1;
observer1.State="休息";
subject1-= observer1;
subject2-= observer1;
Console.WriteLine($"observer1.State={observer1.State}");
}
}
using ObserverThree;//new TestObserver().TestMulticst();new TestObserver().TestMultiSubject();
到这里基本上就完成了任务,也就可以结束了。但是,学习需要深度也需要宽度,所以观察者模式在C#可以通过事件来实现一样的效果。下面就看下上面写这么多的代码用事件怎么写呢,这里的实例稍作变化,实现改变名字通知观察者,这里观察者就是控制台了,打印通知:
internalclass UserEventArgs:EventArgs
{privatestring name;publicstring Name => name;public UserEventArgs(string name)
{this.name = name;
}
}
internalclass User
{publicevent EventHandler<UserEventArgs> NameChanged;privatestring name;publicstring Name
{get {return name; }set
{
name= value;
NameChanged?.Invoke(this,new UserEventArgs(value));
}
}
}
using ObserverFour;
User user=new User();
user.NameChanged+= OnNameChanged;
user.Name="joe";void OnNameChanged(object sender, UserEventArgs args)
{
Console.WriteLine($"{args.Name} Changed");
}
再放一个麻烦一点的例子,字典新增的通知(监听)事件:
internalclass DictionaryEventArgs<TKey,TValue> : EventArgs
{private TKey key;private TValue value;public DictionaryEventArgs(TKey key,TValue value)
{this.key = key;this.value = value;
}public TKey Key => key;public TValue Value => value;
}
internalinterface IObserverableDictionary<TKey,TValue>:IDictionary<TKey, TValue>
{
EventHandler<DictionaryEventArgs<TKey,TValue>> NewItemAdded {get;set; }
}
internalclass ObserverableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, IObserverableDictionary<TKey, TValue>
{protected EventHandler<DictionaryEventArgs<TKey, TValue>> newItemAdded;public EventHandler<DictionaryEventArgs<TKey, TValue>> NewItemAdded {get => newItemAdded;set=> newItemAdded = value;}publicnewvoid Add(TKey key,TValue value)
{base.Add(key, value);if(NewItemAdded !=null)
NewItemAdded(this,new DictionaryEventArgs<TKey, TValue>(key, value));
}
}
using ObserverFive;string key ="hello";string value ="world";
IObserverableDictionary<string,string> dictionary =new ObserverableDictionary<string,string>();
dictionary.NewItemAdded+= Validate;
dictionary.Add(key, value);void Validate(object sender, DictionaryEventArgs<string,string> args)
{
Console.WriteLine($"{args.Key} {args.Value}");
}
事件说完了!再回头看看观察者设计模式。
微软已经很重视观察者模式这个设计,把IObserver、IObservable集成到runtime里面去了,也就是基类库里面。aspnetcore框架也有用到这个,比如日志模块。所以感觉有必要了解一下,放个小例子作为结束:
internalclass Message
{publicstring Notify {get;set; }
}
internalclass Teacher : IObservable<Message>
{privatereadonly List<IObserver<Message>> _observers;public Teacher()
{
_observers=new List<IObserver<Message>>();
}public IDisposable Subscribe(IObserver<Message> observer)
{
_observers.Add(observer);returnnew Unsubscribe(observer, _observers);
}publicvoid SendMessage(string message)
{foreach (var observerin _observers)
{
observer.OnNext(new Message() { Notify ="message" });
}
}publicvoid OnCompleted()
{foreach (var observerin _observers)
{
observer.OnCompleted();
}
_observers.Clear();
}
}internalclass Unsubscribe:IDisposable
{privatereadonly IObserver<Message> _observer;privatereadonly List<IObserver<Message>> _observers;public Unsubscribe(IObserver<Message> observer, List<IObserver<Message>> observers)
{this._observers = observers;this._observer = observer;
}publicvoid Dispose()
{if(_observers.Contains(_observer))
_observers.Remove(_observer);
}
}
internalabstractclass Student : IObserver<Message>
{privatestring name;public Student(string name)
{this.name = name;
}private IDisposable _unsubscribe;publicvirtualvoid OnCompleted()
{
Console.WriteLine("放学了...");
}publicvirtualvoid OnError(Exception error)
{
Console.WriteLine("生病了...");
}publicvirtualvoid OnNext(Message value)
{
Console.WriteLine($"大家好: 我是 {name} -_-");
Console.WriteLine($"老师说:{value.Notify}");
}publicvirtualvoid Subscribe(IObservable<Message> obserable)
{if (obserable !=null)
_unsubscribe= obserable.Subscribe(this);
}
}
internalclass StudentZhang : Student
{public StudentZhang(string name) :base(name)
{
}
}internalclass StudentLi : Student
{public StudentLi(string name) :base(name)
{
}
}
using ObserverSeven;
Teacher teacher=new Teacher();
teacher.Subscribe(new StudentLi("李逵"));
teacher.Subscribe(new StudentZhang("张麻子"));
teacher.SendMessage("明天放假");
teacher.OnCompleted();//这里学生是多个,也定义可以多个老师,实现多对多关系
示例代码:
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