iOS 雷达扫描效果 实现

2023-02-18 09:57:31

1 rotationAnimation.removedOnCompletion = NO;
2 
3 rotationAnimation.fillMode = kCAFillModeForwards;

fillMode的作用就是决定当前对象过了非active时间段的行为. 比如动画开始之前,动画结束之后。如果是一个动画CAAnimation,则需要将其removedOnCompletion设置为NO,要不然fillMode不起作用.

下面来讲各个fillMode的意义 
kCAFillModeRemoved 这个是默认值,也就是说当动画开始前和动画结束后,动画对layer都没有影响,动画结束后,layer会恢复到之前的状态 
kCAFillModeForwards 当动画结束后,layer会一直保持着动画最后的状态 
kCAFillModeBackwards 这个和kCAFillModeForwards是相对的,就是在动画开始前,你只要将动画加入了一个layer,layer便立即进入动画的初始状态并等待动画开始.你可以这样设定测试代码,将一个动画加入一个layer的时候延迟5秒执行.然后就会发现在动画没有开始的时候,只要动画被加入了layer,layer便处于动画初始状态 

kCAFillModeBoth 理解了上面两个,这个就很好理解了,这个其实就是上面两个的合成.动画加入后开始之前,layer便处于动画初始状态,动画结束后layer保持动画最后的状态.

http://blog.csdn.net/yongyinmg/article/details/37931537
3D,顾名思义就是可以在z轴上动作,这里列举三个用例

//用例1 scale 
 CABasicAnimation *theAnimation = [CABasicAnimation animationWithKeyPath:@" transform"];
    CATransform3D transform =  CATransform3DMakeScale(0.5, 0.5, 1.0);   //x,y,z放大缩小倍数
    NSValue *value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setToValue:value];
    
    transform = CATransform3DMakeScale(1.0, 1.0, 1.0);
    value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setFromValue:value];

    [theAnimation setAutoreverses:YES];   //原路返回的动画一遍
    [theAnimation setDuration:1.0];
    [theAnimation setRepeatCount:2];
    
   [layer addAnimation:theAnimation forKey:nil];


//用例2 rotate 
   ......
 CATransform3D transform =  CATransform3DMakeRotation(1.57, 1, 1, 0);  //1.57表示所转角度的弧度 = 90Pi/180 = 90*3.14/180
    NSValue *value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setToValue:value];
    
    transform = CATransform3DMakeRotation(0, 1, 1, 0);
    value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setFromValue:value];
  ......

//用例3 scale+rotate+position
 CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@" transform"];
    CATransform3D rotateTransform = CATransform3DMakeRotation(1.57, 0, 0, -1);
    CATransform3D scaleTransform = CATransform3DMakeScale(5, 5, 5);
    CATransform3D positionTransform =  CATransform3DMakeTranslation(0, 0, 0);  //位置移动
    CATransform3D combinedTransform = CATransform3DConcat(rotateTransform, scaleTransform);  //Concat就是combine的意思
    combinedTransform = CATransform3DConcat(combinedTransform, positionTransform);  //再combine一次把三个动作连起来
   
    [anim setFromValue:[NSValue valueWithCATransform3D: CATransform3DIdentity]];  //放在3D坐标系中最正的位置
    [anim setToValue:[NSValue valueWithCATransform3D:combinedTransform]];
    [anim setDuration:5.0f];
    
    [ layer addAnimation:anim forKey:nil];
  
    [layer setTransform:combinedTransform];   //如果没有这句,layer执行完动画又会返回最初的state

前几天做动画,使用到了CATransform3D ,由于没有学过计算机图形学,矩阵中m11--m44的各个含义都不清楚,经过几天研究总结如下:(供和我一样的菜鸟学习)

  1. struct CATransform3D
  2. {
  3. CGFloat m11(x缩放), m12(y切变), m13(), m14() ;
  4. CGFloat m21(x切变), m22(y缩放), m23(), m24() ;
  5. CGFloat m31(), m32(), m33(), m34(透视效果,要操作的这个对象要有旋转的角度,否则没有效果。当然,z方向上得有变化才会有透视效果) ;
  6. CGFloat m41(x平移), m42(y平移), m43(z平移), m44() ;
  7. } ;

ps:

  • 整体比例变换时,也就是m11==m22时,若m33>1,图形整体缩小,若0<m33<1,图形整体放大,若m33<0,发生关于原点的对称等比变换。
  • 单设m12或m21的时候是切变效果,当【m12=角度】和【m21=角度】的时候就是旋转效果了。两个角度值相同。
  • ()空的地方以后补充。
  • 还有,要想使用CATransform3D,必须在工程里导入QuartzCore.framework。然后在文件中

#import <QuartzCore/CATransform3D.h>。

 

iphone 透视效果(perspective)

  1. CATransform3D transform  =  CATransform3DIdentity ;
  2. transform. m34  =  0.0005 ;  // 透视效果
  3. transform  =  CATransform3DRotate (transform , (M_PI / 180 * 40 ) ,  0 ,  1 ,  0 ) ;
  4. [piece. layer  setTransform :transform ] ;

第二行一定要写在第三行的前面!自己理解!

//
//  ViewController.m
//  test_scanAnimation_01
//
//  Created by admin on 1/13/16.
//  Copyright © 2016 jeffasd. All rights reserved.
//

#import "ViewController.h"

@interface ViewController ()
{
    UIImageView *_bgImageView;
    UIImageView *_scanningImageView;
}

@end

@implementation ViewController

- (void)viewDidLoad {
    
    [super viewDidLoad];

    UIImage *bgImage = [UIImage imageNamed:@"zapya_connect_radar"];
    
    NSLog(@"the bgImage size is %@", NSStringFromCGSize(bgImage.size));
    
    _bgImageView = [UIImageView new];
//    _bgImageView.frame = CGRectMake(0, 200, self.view.frame.size.width, 300);
    _bgImageView.frame = CGRectMake(0, 200, bgImage.size.width, bgImage.size.height);
    
    _bgImageView.backgroundColor = [UIColor redColor];
    
    [self.view addSubview:_bgImageView];
    
    _bgImageView.image = bgImage;
    

    
    UIImage *scanningImage = [UIImage imageNamed:@"zapya_connect_radar_scanning"];
    
    _scanningImageView = [UIImageView new];
    _scanningImageView.frame = _bgImageView.frame;
    
    _scanningImageView.image = scanningImage;
    
    
    [self.view addSubview:_scanningImageView];
    
    CABasicAnimation *scannigAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
    
//    angle:旋转的弧度,所以要把角度转换成弧度:角度 * M_PI / 180。
    CATransform3D transform = CATransform3DMakeRotation(90*M_PI/180, 0, 0, 1);//顺时针旋转
    transform.m34 = 0.05;// 透视效果
//    transform.autoreverses = YES;
    
    NSValue *value = [NSValue valueWithCATransform3D:transform];
    [scannigAnimation setToValue:value];
    
    scannigAnimation.autoreverses = NO;//原路返回动画一遍
    scannigAnimation.duration = 2.0;
    scannigAnimation.repeatCount = HUGE_VALF;
    //basicAnimation.repeatCount=HUGE_VALF;//设置重复次数,HUGE_VALF可看做无穷大,起到循环动画的效果
    //    basicAnimation.removedOnCompletion=NO;//运行一次是否移除动画
    
    scannigAnimation.fillMode = kCAFillModeBackwards;
    
    scannigAnimation.cumulative = YES;
    
    scannigAnimation.removedOnCompletion = NO;
    
    scannigAnimation.delegate = self;
    
    [_scanningImageView.layer addAnimation:scannigAnimation forKey:nil];
    
    
    
    
}

#pragma mark - 动画代理方法
#pragma mark 动画开始
-(void)animationDidStart:(CAAnimation *)anim{
//    NSLog(@"animation(%@) start.\r_layer.frame=%@",anim,NSStringFromCGRect(_layer.frame));
//    NSLog(@"%@",[_layer animationForKey:@"KCBasicAnimation_Translation"]);//通过前面的设置的key获得动画
    NSLog(@"%s", __func__);
}
#pragma mark 动画结束
-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
//    NSLog(@"animation(%@) stop.\r_layer.frame=%@",anim,NSStringFromCGRect(_layer.frame));
//    _layer.position=[[anim valueForKey:@"KCBasicAnimationLocation"] CGPointValue];
    NSLog(@"%s", __func__);
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end


http://blog.csdn.net/yongyinmg/article/details/37931537
3D,顾名思义就是可以在z轴上动作,这里列举三个用例

//用例1 scale 
 CABasicAnimation *theAnimation = [CABasicAnimation animationWithKeyPath:@" transform"];
    CATransform3D transform =  CATransform3DMakeScale(0.5, 0.5, 1.0);   //x,y,z放大缩小倍数
    NSValue *value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setToValue:value];
    
    transform = CATransform3DMakeScale(1.0, 1.0, 1.0);
    value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setFromValue:value];

    [theAnimation setAutoreverses:YES];   //原路返回的动画一遍
    [theAnimation setDuration:1.0];
    [theAnimation setRepeatCount:2];
    
   [layer addAnimation:theAnimation forKey:nil];


//用例2 rotate 
   ......
 CATransform3D transform =  CATransform3DMakeRotation(1.57, 1, 1, 0);  //1.57表示所转角度的弧度 = 90Pi/180 = 90*3.14/180
    NSValue *value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setToValue:value];
    
    transform = CATransform3DMakeRotation(0, 1, 1, 0);
    value = [NSValue valueWithCATransform3D:transform];
    [theAnimation setFromValue:value];
  ......

//用例3 scale+rotate+position
 CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@" transform"];
    CATransform3D rotateTransform = CATransform3DMakeRotation(1.57, 0, 0, -1);
    CATransform3D scaleTransform = CATransform3DMakeScale(5, 5, 5);
    CATransform3D positionTransform =  CATransform3DMakeTranslation(0, 0, 0);  //位置移动
    CATransform3D combinedTransform = CATransform3DConcat(rotateTransform, scaleTransform);  //Concat就是combine的意思
    combinedTransform = CATransform3DConcat(combinedTransform, positionTransform);  //再combine一次把三个动作连起来
   
    [anim setFromValue:[NSValue valueWithCATransform3D: CATransform3DIdentity]];  //放在3D坐标系中最正的位置
    [anim setToValue:[NSValue valueWithCATransform3D:combinedTransform]];
    [anim setDuration:5.0f];
    
    [ layer addAnimation:anim forKey:nil];
  
    [layer setTransform:combinedTransform];   //如果没有这句,layer执行完动画又会返回最初的state

前几天做动画,使用到了CATransform3D ,由于没有学过计算机图形学,矩阵中m11--m44的各个含义都不清楚,经过几天研究总结如下:(供和我一样的菜鸟学习)

  1. struct CATransform3D
  2. {
  3. CGFloat m11(x缩放), m12(y切变), m13(), m14() ;
  4. CGFloat m21(x切变), m22(y缩放), m23(), m24() ;
  5. CGFloat m31(), m32(), m33(), m34(透视效果,要操作的这个对象要有旋转的角度,否则没有效果。当然,z方向上得有变化才会有透视效果) ;
  6. CGFloat m41(x平移), m42(y平移), m43(z平移), m44() ;
  7. } ;

ps:

  • 整体比例变换时,也就是m11==m22时,若m33>1,图形整体缩小,若0<m33<1,图形整体放大,若m33<0,发生关于原点的对称等比变换。
  • 单设m12或m21的时候是切变效果,当【m12=角度】和【m21=角度】的时候就是旋转效果了。两个角度值相同。
  • ()空的地方以后补充。
  • 还有,要想使用CATransform3D,必须在工程里导入QuartzCore.framework。然后在文件中

#import <QuartzCore/CATransform3D.h>。

 

iphone 透视效果(perspective)

  1. CATransform3D transform  =  CATransform3DIdentity ;
  2. transform. m34  =  0.0005 ;  // 透视效果
  3. transform  =  CATransform3DRotate (transform , (M_PI / 180 * 40 ) ,  0 ,  1 ,  0 ) ;
  4. [piece. layer  setTransform :transform ] ;

第二行一定要写在第三行的前面!自己理解!

//
//  ViewController.m
//  test_scanAnimation_01
//
//  Created by admin on 1/13/16.
//  Copyright © 2016 jeffasd. All rights reserved.
//

#import "ViewController.h"

@interface ViewController ()
{
    UIImageView *_bgImageView;
    UIImageView *_scanningImageView;
}

@end

@implementation ViewController

- (void)viewDidLoad {
    
    [super viewDidLoad];

    UIImage *bgImage = [UIImage imageNamed:@"zapya_connect_radar"];
    
    NSLog(@"the bgImage size is %@", NSStringFromCGSize(bgImage.size));
    
    _bgImageView = [UIImageView new];
//    _bgImageView.frame = CGRectMake(0, 200, self.view.frame.size.width, 300);
    _bgImageView.frame = CGRectMake(0, 200, bgImage.size.width, bgImage.size.height);
    
    _bgImageView.backgroundColor = [UIColor redColor];
    
    [self.view addSubview:_bgImageView];
    
    _bgImageView.image = bgImage;
    

    
    UIImage *scanningImage = [UIImage imageNamed:@"zapya_connect_radar_scanning"];
    
    _scanningImageView = [UIImageView new];
    _scanningImageView.frame = _bgImageView.frame;
    
    _scanningImageView.image = scanningImage;
    
    
    [self.view addSubview:_scanningImageView];
    
    CABasicAnimation *scannigAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
    
//    angle:旋转的弧度,所以要把角度转换成弧度:角度 * M_PI / 180。
    CATransform3D transform = CATransform3DMakeRotation(90*M_PI/180, 0, 0, 1);//顺时针旋转
    transform.m34 = 0.05;// 透视效果
//    transform.autoreverses = YES;
    
    NSValue *value = [NSValue valueWithCATransform3D:transform];
    [scannigAnimation setToValue:value];
    
    scannigAnimation.autoreverses = NO;//原路返回动画一遍
    scannigAnimation.duration = 2.0;
    scannigAnimation.repeatCount = HUGE_VALF;
    //basicAnimation.repeatCount=HUGE_VALF;//设置重复次数,HUGE_VALF可看做无穷大,起到循环动画的效果
    //    basicAnimation.removedOnCompletion=NO;//运行一次是否移除动画
    
    scannigAnimation.fillMode = kCAFillModeBackwards;
    
    scannigAnimation.cumulative = YES;
    
    scannigAnimation.removedOnCompletion = NO;
    
    scannigAnimation.delegate = self;
    
    [_scanningImageView.layer addAnimation:scannigAnimation forKey:nil];
    
    
    
    
}

#pragma mark - 动画代理方法
#pragma mark 动画开始
-(void)animationDidStart:(CAAnimation *)anim{
//    NSLog(@"animation(%@) start.\r_layer.frame=%@",anim,NSStringFromCGRect(_layer.frame));
//    NSLog(@"%@",[_layer animationForKey:@"KCBasicAnimation_Translation"]);//通过前面的设置的key获得动画
    NSLog(@"%s", __func__);
}
#pragma mark 动画结束
-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
//    NSLog(@"animation(%@) stop.\r_layer.frame=%@",anim,NSStringFromCGRect(_layer.frame));
//    _layer.position=[[anim valueForKey:@"KCBasicAnimationLocation"] CGPointValue];
    NSLog(@"%s", __func__);
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end


  • 作者:jeffasd
  • 原文链接:https://blog.csdn.net/jeffasd/article/details/50512439
    更新时间:2023-02-18 09:57:31