1、本篇补全红黑树的其他方法
find();
findMin();
findMax();
isEmpty();
makeEmpty();
2、上代码
#include <iostream>
using namespace std;
template < class T>
class RedBlackTree; //红黑树
template <class T>
class RedBlackTreeNode; //红黑树节点
template <class T>
class RedBlackTree
{
typedef RedBlackTreeNode<T> Node;
public:
enum { BLACK, RED };
RedBlackTree(const T &negInfo); //构造函数主要初始化私有成员 header 和 nullNode
~RedBlackTree();
void insert(const T & x); //红黑树插入元素
void rotateWithLeftChild(Node * & k2) const; //带着左孩子旋转即向右转 k2是旋转前的根节点
void rotateWithRightChild(Node * &k1) const; //带着右孩子旋转即向左转 k1是旋转前的根节点
void doubleRotateWithLeftChild(Node * &k3) const;//带着左孩子向右双旋转
void doubleRotateWithRightChild(Node * &k1) const;//带着右孩子向左双旋转
RedBlackTreeNode<T> * rotate(const T & item, Node * theParent) const; //根据当前元素和父节点的关系进行旋转
void handleReorient(const T &item); //这个函数里面处理有两个红色孩子的节点;插入节点后处理红色的父节点
bool isEmpty() const;
void makeEmpty();
void reclaimMemory(Node * t) const;
T * findMin()const; //找最左边的node
T* findMax()const; //找最右边的node
T* find(const T & t) const;
//private:
Node *header; //header 的左子节点和右子节点初始化指向nullNode,将来右子节点会指向根节点,
//header节点的元素是个无效值
Node *nullNode; //空节点
Node *current; //当前节点
Node *parent; //当前节点的父节点
Node *grand; //当前节点的祖父节点
Node *great; //当前节点的曾祖父节点
};
template <class T>
RedBlackTree<T>::RedBlackTree(const T &negInfo)
{
nullNode = new Node();
nullNode->left = nullNode->right = NULL;
header = new Node(negInfo);
header->left = header->right = nullNode; //header的左右节点初始化为nullNode
}
template <class T >
RedBlackTree<T>::~RedBlackTree()
{
delete header;
delete nullNode;
}
template <class T>
void RedBlackTree<T>::insert(const T &x)
{
current = parent = grand = great = header; // 刚开始都指向头结点
nullNode->element = x; //空节点的元素等于新元素
while (current->element != x) //红黑树不允许有重复的节点
{
great = grand; //一辈一辈往下循环
grand = parent;
parent = current;
current = x > current->element ? current->right : current->left; //左小、右大
if (current != nullNode)
{
if ((current->left->color == RED) && (current->right->color == RED))//处理有两个红色孩子的节点
{
handleReorient(x);
}
}
}
if (current != nullNode)
{
cout << "有重复元素了" << endl;
return;
}
current = new Node(x, nullNode, nullNode);
if (x < parent->element)
parent->left = current;
else
parent->right = current;
handleReorient(x);
return;
}
template <class T>
void RedBlackTree<T>::rotateWithLeftChild(Node * & k2) const //k2是旋转前的根节点
{
Node * k1 = k2->left;
k2->left = k1->right;
k1->right = k2;
k2 = k1;
}
template <class T>
void RedBlackTree<T>::rotateWithRightChild(Node * &k1) const //k1是旋转前的根节点
{
Node *k2 = k1->right;
k1->right = k2->left;
k2->left = k1;
k1 = k2;
}
template <class T>
void RedBlackTree<T>::doubleRotateWithLeftChild(Node * &k3) const
{
rotateWithRightChild(k3->left); //先把k3的左子节点向左旋转
rotateWithLeftChild(k3); //再把整个k3向右旋转
}
template <class T>
void RedBlackTree<T>::doubleRotateWithRightChild(Node * &k1)const
{
rotateWithLeftChild(k1->right); //先把k1的右子节点向右旋转
rotateWithRightChild(k1); //再把k1整体向左旋转
}
template <class T>
RedBlackTreeNode<T> * RedBlackTree<T>::rotate(const T & item, Node * theParent) const
{
if (item < theParent->element)
{
item < theParent->left->element ? //判断是否小于左子节点的元素,来决定向左转还是向右转
rotateWithLeftChild(theParent->left) :
rotateWithRightChild(theParent->left);
return theParent->left;
}
else
{
item < theParent->right->element ?
rotateWithLeftChild(theParent->right) :
rotateWithRightChild(theParent->left);
return theParent->right;
}
}
template <class T>
void RedBlackTree<T>::handleReorient(const T & item)
{
//变色
current->color = RED;
current->left->color = BLACK;
current->right->color = BLACK;
if (parent->color == RED) //如果父节点是红色的
{
grand->color = RED; //爷爷节点变成红色的
if ((item < grand->element) != (item < parent->element)) //注意:这里是两个逻辑表达式不相等,即item < grand->element
{ // 和 item < parent->element 不同时成立,是内部孙子
parent = rotate(item, grand);
}
current = rotate(item, great);
current->color = BLACK;
}
header->right->color = BLACK;
}
template <class T>
bool RedBlackTree<T>::isEmpty() const
{
return header->right == nullNode;
}
template <class T>
void RedBlackTree<T>::reclaimMemory(Node *t) const
{
if (t && (t->left || t->right))
{
//cout << header << endl;
if (t != t->left) //递归终止的条件是 t == t->left 或者 t == t->right
{
reclaimMemory(t->left);
reclaimMemory(t->right);
delete t;
}
}
}
template <class T>
void RedBlackTree<T>::makeEmpty()
{
reclaimMemory(header->right);
header->right = nullNode;
}
template <class T>
T * RedBlackTree<T>::findMin(void) const
{
if (isEmpty() == true)
return NULL;
Node* itr = header->right;
while (itr->left != nullNode)
itr = itr->left;
return &itr->element;
}
template <class T>
T * RedBlackTree<T>::findMax(void) const
{
if (isEmpty() == true)
return NULL;
Node* itr = header->right;
while (itr->right != nullNode)
itr = itr->right;
return &itr->element;
}
template <class T>
T * RedBlackTree<T>::find(const T & t) const
{
if (isEmpty())
return NULL;
Node *itr = header->right;
for (;;)
{
if (t < itr->element)
itr = itr->left;
else if (t > itr->element)
itr = itr->right;
else if (itr == nullNode)
return NULL;
else
return &itr->element;
}
}
template <class T>
class RedBlackTreeNode
{
friend RedBlackTree<T>;
public:
RedBlackTreeNode(const T & ele = T(),
RedBlackTreeNode* lf = NULL,
RedBlackTreeNode *rg = NULL,
int c = RedBlackTree<T>::BLACK) :element(ele), left(lf), right(rg), color(c)
{};//红黑树节点构造函数
//private:
RedBlackTreeNode *left; //左子节点
RedBlackTreeNode *right; //右子节点
T element; //元素
int color; //节点颜色
};
void insert_test(void)
{
cout << "insert_test" << endl;
const int NEG_INFO = -9999;
RedBlackTree<int> redBlackTree(NEG_INFO);
redBlackTree.insert(30);
redBlackTree.insert(15);
redBlackTree.insert(70);
redBlackTree.insert(20);
cout << "原始数据:" << endl;
cout << redBlackTree.header->right->element << endl;
cout << redBlackTree.header->right->left->element << endl;
cout << redBlackTree.header->right->right->element << endl;
cout << redBlackTree.header->right->left->right->element << endl;
}
void single_rotate_test(void)
{
cout << "single_rotate_test" << endl;
const int NEG_INFO = -9999;
RedBlackTree<int> redBlackTree(NEG_INFO);
redBlackTree.insert(30);
redBlackTree.insert(15);
redBlackTree.insert(70);
redBlackTree.insert(20);
cout << "原始数据:" << endl;
cout << redBlackTree.header->right->element << endl;
cout << redBlackTree.header->right->left->element << endl;
cout << redBlackTree.header->right->right->element << endl;
cout << redBlackTree.header->right->left->right->element << endl;
cout << "向右转:" << endl;
redBlackTree.rotateWithLeftChild(redBlackTree.header->right);
cout << redBlackTree.header->right->element << endl;
cout << redBlackTree.header->right->right->element << endl;
cout << redBlackTree.header->right->right->left->element << endl;
cout << redBlackTree.header->right->right->right->element << endl;
cout << "向左转:" << endl;
redBlackTree.rotateWithRightChild(redBlackTree.header->right);
cout << redBlackTree.header->right->element << endl;
cout << redBlackTree.header->right->left->element << endl;
cout << redBlackTree.header->right->right->element << endl;
cout << redBlackTree.header->right->left->right->element << endl;
}
void double_rotate_test(void)
{
cout << "double_rotate_test" << endl;
const int NEG_INFO = -9999;
RedBlackTree<int> tree(NEG_INFO);
tree.insert(12);
tree.insert(8);
tree.insert(16);
tree.insert(4);
tree.insert(10);
tree.insert(14);
tree.insert(2);
tree.insert(6);
tree.insert(5);
cout << "双旋转前:" << tree.header->right->left->left->right->left->element << endl;
cout << "双旋转前:" << tree.header->right->right->left->element << endl;
cout << "双旋转前:" << tree.header->right->left->right->element << endl;
tree.doubleRotateWithLeftChild(tree.header->right->left);
cout << "双旋转后:" << tree.header->right->left->left->left->element << endl;
cout << "双旋转后:" << tree.header->right->left->left->right->element << endl;
}
void red_black_balance_test(void)
{
cout << "red_black_balance_test" << endl;
const int NEG_INFO = -9999;
RedBlackTree<int> tree(NEG_INFO);
tree.insert(50);
tree.insert(40);
tree.insert(30);
cout << "树的根是:" << tree.header->right->element << endl; //没有平衡之前根是50,平衡之后根会变动
}
void red_black_empty_test(void)
{
cout << "red_black_empty_test" << endl;
const int NEG_INFO = -9999;
RedBlackTree<int> tree(NEG_INFO);
tree.insert(50);
tree.insert(40);
tree.insert(30);
if (tree.isEmpty())
cout << "是空的" << endl;
else
cout << "不是空的" << endl;
tree.makeEmpty();
if (tree.isEmpty())
cout << "是空的" << endl;
else
cout << "不是空的" << endl;
}
void red_black_find_test(void)
{
cout << "red_black_find_test" << endl;
const int NEG_INFO = -9999;
RedBlackTree<int> tree(NEG_INFO);
tree.insert(50);
tree.insert(40);
tree.insert(30);
cout << "最小值:" << *tree.findMin() << endl;
cout << "最大值:" << *tree.findMax() << endl;
int num = 40;
int * p = tree.find(num);
if (p != NULL)
cout << "找到了:" << *p << endl;
else
cout << "没有找到" << endl;
}
int main()
{
//insert_test();
//single_rotate_test();
//double_rotate_test();
//red_black_balance_test();
//red_black_empty_test();
red_black_find_test();
return 0;
}
运行结果: